arrowhead42 opened this issue on Mar 14, 2009 · 65 posts
Chopperman posted Sat, 04 April 2009 at 3:58 PM
Good information. But I am having a bit of trouble with this.
First, I am not altering the geometry externally.
What I have done is created a spun-dial morph that I like. But I would like to have something more useful than the "apply to figure" or "load figure options" instead, I would like to have a loadable full body morph (and later specific part morphs) that I can use in a utilitarian fashion:
Dynamic clothing - applying the morph over several frames would be better than scaling the figure, I believe
Conforming clothing - (maybe?) applying sub-part morphs might work better for fits than what is usually offered (if any is at all), particularly if your model isnt the usual stick figure (ahem)
So I spin the dials. Then I export to OBJ. I uncheck everything but the "morph target" option. I select only the figure tree (I do include the top level, but not the mass and such)
Then I load up a plain V4.2, inject the morphs++ (used in dial spinning) and load the morph .obj....aaaand...poser(pro 8) crashes.
any ideas? or is it a waste of time?