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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 14 2:19 am)
The important trick is to start the cloth at an angle. For the towel
on the hook, place the flat plane nearly vertical, with its center just
above the hook. Be sure all of it is above some part of the hook.
For the mess of clothes, start the clothes at different angles, neither
vertical nor horizontal, and let them collide with the ground.
In each case, start with 40 or 50 frames. After the simulation find
the frame that looks best and spawn a morph target at that frame.
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If you wish get realistic folds go follow Ockham tips, but on the and you can add one more step.
For cloth on the ground:
Add to scene square hi res prop laying on the ground.
Add sqare to collide against list.
When cloth finish falling down scale square to 80-90 %
For towel on the stick (not hook):
Check how many frames towel is falling down.
When towel is fold in the middle and stops moving (for example frame 20) scale stick to 80-90%.
Scaling stick should be done on frames 20-30.
This trick works well with sheets/blankets on bed. It always look to tidy and I calculate dynaimic on bed 110% and in last frames I scale bed to 100%.
ok... tried again and still cant seem to get it. I load the object. hongyu's Dreamlace bra for example.
first off do I skip the cloth 1. cloth simulation?
with only the bra loaded I cant seem to select it from the 2. cloth section
clothify only gives "none" unless I select chest. can you actually pull and move the straps? or just drop to floor or have it cover an object? I am so confused!
thanks guys =)
One other thing that seems to work for me, on occasion, and depending on the clothing piece in mind:
Load in your clothing piece. Apply a pose to it: walking, running, whatever. Then export it as an object. Reimport it as a prop and flatten it by using a 10% on the y-axis. Put it on the floor, and texture using the same texture you would when it was a figure.
You have to do some experimentation -- sometime you dont even have to go through the export process. But it works pretty interestingly.
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You are very abicious.
Braces are very difficult to use as dynamic clothes and you decided to start lerning clothing room with them ;)
Anyway it will works if straps are welded with cups and the rest of the mesh...
Is it clear or should I add pictures? I haven't Hongyu's DreamLace but can try with another similar top.
I'll try add today evening.
I reccomend you try to cloth something less complicated. I've tried to read books and paper tutorials and that were always disasters. For me only way to understand something were online tutorials and experiments, but I always had problem with English ;)
Anyway, before I add pictures, try following step with simply dynamic cloth, where you select few dynamic group.
maybe I am in the wrong place for what I am doing. while I could be wrong and I bet I am, I am not trying to clothify. at least in the sense that I am only tryng to simulate a prop of folded clothes or messy clothes on the floor. does this still sound like I am in the right room? I've just tried again but getting only the cups highlighted isnt working. perhaps its becuase its alredy been set to conform? I thought of exporting but then I would lose the grouping. I am so lost lol.
You should stop trying to use The Dream Lace Bra.
Using the cloth room is best done with Dynamic Clothing that are specifically made to be used with the cloth room. Using the object file from a conforming clothing item can require a lot of additional work. Even if you import the OBJ file with “Weld Identical Vertices” selected there still can be many unwelded seams which will allow the clothing item to fall into pieces, which is the case with the Dream Lace Bra. To fix this you can edit a copy of the OBJ with a modeling program to manually weld the seams.
However, I would just try and find suitable dynamic clothes to use such as svdl’ Dynamic Lingerie for Victoria 3 in the freestuff.
Quote - You should stop trying to use The Dream Lace Bra.
I agree. You should avoid clothes with separate mesh inside obj.
Here is P5 female bra - made with separate meshes cups, straps and tie. After 4 frames of animation each piece of mesh falling independly. Forget this kind of clothes - calculating natural dynamic is possible but too advanced for me.
*To be honest I hate both grouping tools. This is most annoying part of Poser and you owe me vodka for this tutorial :)
Effect is visible above.
To obtain more realistic effect:
In step 5 pose cloth rotating it along z and y axis (I rotated along x only).
After loading obj (step 2), unzip band on the back (ripp it). How to rip clothes I've explain here:
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3322264
In your case it is easier, because you must ripp only one mesh.
Of course delete imported obj and use ripped prop as a dynamic cloth.
With ripped cloth you can use square. After first calculation change simulation setting and add 10 frames to animation. In fame where bra is laying on square (as in step 6) add keyframe. in last frame of simulation strech square along x axis. Remeber in clothing room check box "collision friction". Increase either frictions in "_default" group. It not strech straps as much as it was shown on your picture but some effect should be visible.
If you wish obtain effect shown on photo 3 - 4 you can do it very easy. Go follow steps 1 - 4 and in clothing room select "choreographed" group (see picture - top of right arm, almost invisible). Add few verticles on the strap and calculate simulation.
BTW is your bra on the picture?
http://www.renderosity.com/mod/forumpro/media/folder_9/file_427922.jpg
You can show your pics at Raunchyminds ;) I'd love to see it!
Oh and as it's been said, straps are generally hard to clothify because they're "too thin" for the collisions to work properly. It's not impossible of course.. but just a lot harder.
An idea for something that is easier to clothify (and please note it's an idea - I haven't actually tried it!) would be to use a transmapped top instead. In other words, somerthing with more geometry than what meets the eye. And the "non-strap" parts made invisible with a transmap.
The idea of a bra (and a pair of panties) with "thrown over furniture"-morphs is something clothesmakers should consider btw :) We NEED that!
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
If you name new dynamic group CupF you cannot recall it.
In pose room make new group "C" for example. Press "add group" and choose "CupF". Later select "CupF", press "remove all", press "delete group".
Go to cloth room. Press "edit dynamic group". In grouping tool window select new group which you created. Probably it was "CupF" either. Press "add group" and choose "C" from the list. In cloth room grouping tool add vertex instead of polygons. Name of groups have [P] adnotation.
Looks for pictures below. First show group of polygon (as on your last picture) made in pose room. Second is group of vertex - group of polygon from first pic was added and converted to vertex in cloth room.
http://www.renderosity.com/mod/forumpro/media/folder_9/file_427945.jpg
http://www.renderosity.com/mod/forumpro/media/folder_9/file_427947.jpg
If it is not clear in clothing room try to add any existing group. You should understand how it works. Anyway look either here:
http://www.poserfashion.net/tutorials.htm
The best tutorials according to me.
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no I am not explaining how to do it :P instead I am looking for anyone who has that may have some step by step or tuts. for example, a strapped top... I would like to work on it to make it hang on a hook. or flat on the floor but with wrinkles. realilistic. anyone?