rj001 opened this issue on Apr 01, 2009 · 42 posts
rashadcarter posted Sun, 05 April 2009 at 2:04 PM
Sure, continue to model in Bryce always! I never said not to model anything at all, just do not restrict yourself to only Bryce, that is all I am saying. If you really enjoy modeling, then you will enjoy the cad programs where you can provide uv mapping and other necessary aspects of a professional or even standard model. I just do not want the purists to limit themselves out of some sort of misplaced fear of modeling outside Bryce. What takes hours in Bryce is often only minutes in other apps. And I must tell you this issue of wasted time drives me nuts. I wonder why Daz has not offered Hexagon as an optional Bryce 6 plug-in with an "H" button just like the "Studio" button. The ability to collapse booleans is a crucial first step, now if we could just take those converted booleans quickly and easily into a cad modeler and edit the individual faces, add uv mapping, painting,, then export them instantly back into Bryce we might get more mainstream artists interested in purchasing Bryce for it's modeling capacities. There is no need to re-invent the wheel. Bryce or should I say Daz or any other owner will never take the time to develop such modeling tools natively, the most likely outcome is that a cad plug-in be made. Till then, I stil would not limit myself to only Bryce modeling. As a challenge surely, but not as a pcractical approach to complex modeling. IMO
People can build real sized homes made of playing cards for the challenge aspect, but who would ever want to live in such a home? Such a home is impractical and most likely will not make you a better architect because real homes are not built of playing cards. The challenge can sometimes be a waste of time if it does not teach you how to grow in a practical manner. There is always some amount of growth with any challenge, the question is how much?
Also, I sort of hate the way the boolean export is handled in Bryce. The resulting models are huge in MB even at the lowest mesh resolutions. Inefficient is the word. Very few meshes really need to be triangulated, but Bryce triangulates everything wasting valuable memory resources.