Gordon_S opened this issue on Apr 05, 2009 · 13 posts
MikeJ posted Sun, 05 April 2009 at 5:24 PM
Quote - Heh! Found some info in the SmithMicro database on how it's supposed to work in LW. It doesn't work, though.
Gordon
It doesn't work, and this surprises you? I would be surprised if it DID work. Not just Poser's fault, although I don't exactly have the utmost confidence in a company that makes cell phone software churning out anything that's going to wow me in a 3D app, but Lightwave's SDK leaves alot to be desired as well.
Do yourself a favor and just spend some time rigging your favorite characters in Lightwave. Not only do you avoid that whole idiotic eport mess , but you can add as many bones as you want for some seriously extreme control. You can also use the preset shelf in LW to make material presets and apply them to your figures in the same way you would do a mat pose in Poser. Except, unlike in Poser you can save out your presets in LW.
And you also get the advantage of LW's graph editor and all its other tools too, which make Poser's tools look like... well..
Oh and also you can then deal with dynamics, morph targets and all that in LW.
Speaking of morphs, you can transfer all those Poser figure morphs to a Poser mesh in LW and they work exactly the same. Takes a while but it's well worth it for the more difficult ones.
As for LW's display speed problem, you can use a very low poly proxy mesh for posing and animating your figures and an lscript to go between the proxy and the real mesh. It's a truly awesome thing.
I bit the bullet and dug into it all and learned how to rig. Having done so, I see no reason whatsoever for Poser and its ridiculous limitations and idiosyncracies any longer. Aside from the endless (and often unintentional) entertainment the Poser community provides, Poser as a program might as well not even exist for me any longer.