basicwiz opened this issue on Apr 07, 2009 · 88 posts
kobaltkween posted Wed, 08 April 2009 at 9:34 AM
i actually found that with depth mapped shadows, too low a shading rate and a high resolution means that the weird way the shadows are calculated kind of breaks. it becomes thin lines that look like a topographic map rather than a solid shadow. it's as if they need a certain amount of inaccuracy to be one blurred blob.