shellygrl598 opened this issue on Apr 09, 2009 ยท 21 posts
JoEtzold posted Fri, 10 April 2009 at 11:08 AM
Thanks for the interest and well, it's on a good way ... first will finish the jail cart cause it have to be scaled according to that big outdoor's ... would be to bad if passengers have to walk outside cause cart is to big ... :ohmy:
B.t.w. folks, what do you think. Should I make one or some or all outside walls as separat actors. So they could than be hidden for better camera positioning. Normally I found that the cells or rooms are big enough for camera setting, but under special circumstances ...
I tend to have only some bigger parts like ground floor and walls correctly uv mapped. There are lot's of smaller parts like a pump handle or some iron work, there I see no real need for a uv map. Procedural shaders will work best.
But with a big wall may be someone will paint some real pictures on it, e.g. background in the court room or such.
Rigging isn't a big thing only a matter of diligence. So I think in one month it should be finished, stay tuned on this channel ...