zorares opened this issue on Apr 08, 2009 · 31 posts
Helgard posted Fri, 10 April 2009 at 10:22 PM
Ok, I have dropped the polygon count by about a third from the original model, and added quite a bit of detail despite the lower polygon count. Fixed the errors on the mesh, but still a few errors to fix, and it still has to have the vertices split.
Grouped all the parts I could, so all the turrets and searchlights, etc, will be moveable, and the life boats will be removeable. There is no interior, so the doors don't open. Flags will be animated like all my other ships.
Does anyone want me to make a static smoke prop for the chimneys. It won't work for animation, but for still renders it will be OK.
I am not adding detail below the waterline, in the interests of keeping the polygon count down.
Any comments or requests or suggestions before I start on textures and rigging?
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