MikeJ opened this issue on Apr 12, 2009 ยท 12 posts
IsaoShi posted Sun, 12 April 2009 at 1:18 PM
Did you know that bagginsbill did an inverse-square falloff shader for point lights?
It makes the falloff correct, rather than the incorrect linear falloff that normal Poser point lights have.
If you're interested, you can download the shader from bb's website. The only thing is, you have to enter the XYZ co-ordinates of the light into a special node in the shader. And in Poser Pro you have to alter it slightly because there is a built-in correction for a node-math bug that was fixed in Poser 7 SR3 (I think).
(edit) I was trying to use them in my last gallery image, but I could not get them to work, so I reverted to default falloff, which I think worked out OK. if you have better luck than me I would be interested to know how you did it!
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)