Forum: Poser - OFFICIAL


Subject: Replacing Gemoetry in Poser Files

megalodon opened this issue on Apr 11, 2009 · 13 posts


megalodon posted Sun, 12 April 2009 at 3:37 PM

Thanks guys. It looks as if I'll just have to replace the teeth in LW. Unless of course there is someone out there who would tackle this for pay?  :)

I currently use LW9.6, but we still use 5.5 for use with several LScript macros that only work in 5.5 - for archviz purposes. We've also used PolyTrans for getting the correct UV info in and out of LW on ocassion.

We ARE animating everything in LW. What we're doing is exporting OBJ stills of all phonemes and gestures and using Background to Morph in LW to create all of the endomorphs. No PLK plugins or anything of the like. We've already got a great Skelegon rig - courtesy of Maestro2 - and everything works pretty well. We've even used an older LW plugin called PoseMixer to easily animate the hands and things have been going pretty smoothly. It's just these simple-looking teeth that I've decided do not work for this project. Realistic-looking teeth will work much better.

We'll just end up creating all of the phonemes and gestures with the current figures and replace the teeth in LW for each morph. A pain, yes, but at least it's a workable solution.

Though...  if there is anyone who thinks they CAN recreate these figures with the same working morphs as the original figures, we would be willing to pay for this service. It entails replacing the HiroToon3 fake teeth with the Hiro3 Base teeth.

Thanks again!