megalodon opened this issue on Apr 11, 2009 · 13 posts
markschum posted Sun, 12 April 2009 at 3:56 PM
I would tackle it by making the material group-teeth for the toon teeth invisible. Then i would grab the teeth from Hiro and make them a morphing prop, parented to the head. a simple open, close morph is all you need.
It may be posible in Lightwave to slave the teeth morph to the head morph through motion-mixer but I am not sure. It wont add a lot to animation time if you cant.
That should leave all the head morphs intact.
AS has been said , remove the teeth and you are likely to mess up the head vertex order.
It MAY be possible to identify and replace the vertices from the teeth but I would not try it myself , unless I was REALLY bored .