Anthanasius opened this issue on Apr 11, 2009 · 23 posts
RobynsVeil posted Mon, 13 April 2009 at 4:55 AM
I am curious about that as well. My understanding is that gamma correction needs to be applied to images because they conform to sRGB standards and need to be converted to linear colour space (anti-gamma'ed) before maths can be done to them. Since node-based colours and materials are created in Poser, does the same apply to them?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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