bagginsbill opened this issue on Feb 01, 2009 · 207 posts
RobynsVeil posted Mon, 13 April 2009 at 6:59 AM
Good. Thank you. That is clear in my mind.
Next question.
Gamma correction is necessary only for image files used in a shader and only for diffuse or specular channels. [ T / F]
Since bump and displacement don't use colour information, it is not necessary to perform gamma correction on dedicated bump and/or displacement files, [ T / F]
or node-based colours and textures.[ T / F]
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]