Forum: Poser - OFFICIAL


Subject: Another GC car shader

Anthanasius opened this issue on Apr 11, 2009 · 23 posts


bagginsbill posted Mon, 13 April 2009 at 6:03 PM

Quote - > Quote - Anti-gamma is applied to images, color parameters - any incoming material that "looks" like the color you want. The numerical value of these is not linear - it is sRGB and does not represent the true numerical ratios of luminance of R, G, and B.

Including colours you create with nodes? Sorry to keep pressing the point, but this is still a burning question... say I make the following node:

baseTone = IColor(244, 244, 255)
setComplexion = Spots(
    Base_Color = baseTone,
    Spot_Color = ltBeige * baseTone,
    Spot_Size = .1,
    Softness = .35,
    Threshold = .7,
    Noise_Type = 2).labelled("Complexion")

would this still need to be run through GC?

BTW, this isn't really anything I'm using... just an example... it's bogus, really...

If the way you arrived at the RGB value was you picked it from a color picker, then yes, it needs to be anti-GC'd.

However, I happen to know this excerpt from your shader and these are not colors we picked based on how they look. They are tints which you use to multiply with the incoming colors, which is a very different thing. We're not looking at these colors, we're using them as ratios. You do not need to gamma correct or anti-correct ratios.


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