bigdave1960 opened this issue on Apr 08, 2009 · 71 posts
Paloth posted Mon, 13 April 2009 at 8:39 PM
M4 is a step forward for Daz due to the rigging and joint controlled morphs. However, a wider variety of realistic body morphs are possible with Apollo while M4 is more grounded in the default mesh. You have two choices for M4’s upper legs: utterly ripped or unrealistic. I suspect this limitation is due to the joint controlled morphs and though it might have been alleviated, low standards and blind loyalty of a customer base won’t necessarily inspire a committee of creators to the genius of taking pains. Whether I could do better myself remains to be seen, but it's really beside the point since Anton already has.
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