Forum: Poser - OFFICIAL


Subject: Subsurface Scattering HOW?

ice-boy opened this issue on Apr 13, 2009 · 85 posts


ice-boy posted Tue, 14 April 2009 at 3:19 AM

Quote - now who's snapping LOL

Poser does not have true SSS, it has, what it calls Fast Scatter.

Not even the Poser developers themselves seem to be able to get decent results with there own material node.

just check out the materials that come with poser pro. they are terrible (but so is practically every included example with poser)

the fast scatter node is supposed to simulate SSS without having to do all those heavy calculations. unfortunately even in a painstakingly configured scene, the node still gives no results even close to SSS. I dont know what it's doing, but if I were you, I would just forget that its there.

I have tried using it as a diffuse node, a specular node, an ambient node, a translucent node, and even a refraction node, none of them give any decent results.

fastscatter was realesed with poser 6 first right?
i think back then people always used depth mapped shadows. plus almost noone used IBL. so the fastscatter node was designed to work with specific settings. the fastscatter node doesnt blur . it looks like like that because of soft DM shadows. so since people now use more raytraced shadows it looks bad. and now people also use IBL.

i dont know why the skin node is still in poser. iit looks like noone is using it. and its so obvious that it was again designed for specific settings. for example it has ambient inside. why? BECAUSE PEOPLE DIDNT USE IBL. plus it again works with DM shadows

IMO honest opinion the skin node needs to go away. it really has no place inside anymore. you can not use a node that was designed 3 or 4 years ago.