Forum: Blender


Subject: resources for Blender newbies

haloedrain opened this issue on Jan 08, 2009 · 43 posts


lisarichie posted Tue, 14 April 2009 at 3:04 PM

A terrain should be straight forward to map.

Split your viewport and set one window to UV view, leave the other in 3d view, if you haven't already set up multiple windows.

Use your Numpad keys - 1,3, or 7 - to get a straight on view of your terrain. RMB to select it and press the Numpad to frame the terrain view, zoom to comfortably fill the viewport.

to change to edit mode and with the cursor in the 3d viewport press key.

Choose the Project from View  Bounds option.

In the UV viewport select all and scale in slightly to fit within the UV area. It's easier to texture if you leave a little space around the edges.

Save your .blend file and export the terrain obj using the default settings.

In the UV viewport select UVs>scripts>Save UV face layout and type in the desired size of your texture map.

Default is 1024x1024 but you'll probably want something a bit bigger, try to stay with binary multiples, 2048, 4096, etc for your sizes.

Save the UV map, open it in your image editor of choice and fit the texture to the UV map.

Save the resulting texture map.

Import the obj into Poser and apply the texture map you created.