ice-boy opened this issue on Apr 13, 2009 · 85 posts
bagginsbill posted Tue, 14 April 2009 at 5:21 PM
Blur the diffuse? You mean spread it around, so there is less contrast? Sort of. Use a Clay node instead. It has an extra parameter for roughness that makes the angle of incidence make less change.
However, nothing in either Diffuse or Clay is going to get back-side SSS to work. By that I mean light passing under the shadow terminator and showing up on the shadow side. That is true SSS and we just can't do it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)