suztv opened this issue on Mar 31, 2009 · 7 posts
Becco_UK posted Tue, 14 April 2009 at 5:57 PM
The downside to using displacement maps is that many render engines convert the displacement into many more polygons at render time so system resources get hammered at the time it matters most - the render. It can be better to model localalised detail rather than allow a displacement function to subdivide the whole mesh.