cg3dstudio opened this issue on Apr 13, 2009 · 31 posts
markschum posted Tue, 14 April 2009 at 6:55 PM
To clarify for the Original poster. The uv map does not change if morphs are applied , or you make a new morph . You may get some texture stretching if its an extreme morph but thats all.
You can use the free uv mapper to display and save a texture template for anything already mapped.
The "open faced map" is eaither a texture to be applied , and they are in runtime/textures/vebdir_name folder , or its the UV map template whaich you can get a copy of from Daz or using uv mapper. Its referred to in some applications as pelt mapping.