bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bagginsbill posted Wed, 15 April 2009 at 9:35 AM
To compensate, I adjusted the Tint. However, using a color alone, you would have to drop the red level by about 15% and the blue level about 10%. This makes the skin darker than I wanted.
So, I added another node - a User Defined node. This node lets me enter multiplication factors for each color component. Thus you are able to work with hyper-colors. In this case, the color I multiplied with is .95, 1.1, 1, thus I decreased red by 5%, increased green by 10%, and left the blue alone.
Note that the parameter values of the User Defined node used to have a bug in them. If you're using Poser 6, or Poser 7 before SR3, then the factors you want must be squared. In other words, to get 1.1, you need to enter 1.21 (1.1 * 1.1). To get .95, you need to enter .9. ONLY do this if you are on an older version of Poser. For P7 SR3, or PPro, the User Defined node uses what you type exactly.
By boosting green instead of attenuating red and blue, I'm able to keep or perhaps even increase the overall brightness of the diffuse color. Otherwise, the color picker would limit my options to only darkening.
Another change I made from the VSS default was I made the Shine higher, to .35.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)