ice-boy opened this issue on Apr 13, 2009 ยท 85 posts
templargfx posted Wed, 15 April 2009 at 6:00 PM
what about applying several clay diffuse nodes together with varying roughness values to simulate this?
combine them all together with a few math nodes using MAX (I think, we want to take the lightest color out of the 2, and use that)
TemplarGFX
3D Hobbyist since 1996
I use poser native units