ice-boy opened this issue on Apr 13, 2009 ยท 85 posts
bagginsbill posted Wed, 15 April 2009 at 6:50 PM
Think about the blur effect that SSS produces. The amount of light bleeding out of the lit area into the shadow area depends on how close the terminator is. A simple levels-based masking would treat the whole shadow the same.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)