bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
gamedever posted Thu, 16 April 2009 at 1:11 PM
Yeah I didn't set a shadow on for the rim light, as I was worried that it may have created artifacts in the eyes, but now I see it doesn't, so I'll keep one on. And yes, initialy I set it to 1 and felt it was still too dark, so doing the math I predicted if I increased it to a hyper color it would look alright, for being a pure eye white, and it does not look bad, indeed. I'm still experimenting with wet skin looks as I am having slight trouble with getting the amount of bump versus the shine levels, so far most are either too shiny (and create large white highlights instead of bumpy 'pockets of liquid' or the bump is too much and the shine looks like individual white pixels. Any advice on that?