bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
templargfx posted Thu, 16 April 2009 at 6:31 PM
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You didn't by any chance catch all this last 3 pages of IBL renders, did you? :) I think it looks decent. Your GI render looks splotchy and takes 100 times longer than my IBL renders. I love GI and want it badly but I'm not willing to trade my 3 minute renders (as above) for 8 hours and then get splotches.
If you are referring to the cornell box image, I was in the processes of finding good settings for GI, if you look at the howler image, it uses GI, and has no splotches.
I rendered an image last night using your VSS shader, a GI sphere, AO and dynamic hair numbering in the 500,000+ hair range, unfortunately I forgot to bring in my cable for my iriver, and everyone here at work are ipod lovers, so I cant upload it. I am going to go see if I can buy one to leave at work.
with this talk of hair, how come noone uses dynamic hair? if you want realistic hair, nothing is more realistic that individually rendered strands! I know its a bit of a pain, but I have found a way to cheat styling. I have created several "proxy" objects that parent to V4's head that are used for dynamic calculations on hair, the shape of these "proxy" objects style the hair as it falls. Doesnt work for alot of hair styles, but it sure does for standard split-down-the-centre hair styles
Your VSS shader is amazing Baggins, it really makes a phenomenal difference in render qualities. a few slight changes were needed to get it to work nicely with GI, but nothing major.
and I have only seen about 10% of the renders in this thread (the top 10% of each), I work in a rather public area, and giant naked renders of vickie wont go down to well here LOL
oh, and on eyes. the main problem is that V4's eyes arent realisticly modelled, I use Blackheart's Eyes, dont know if they are still available in the marketplace, but they are much MUCH more realistic than the standard eyes.
TemplarGFX
3D Hobbyist since 1996
I use poser native units