SSAfam1 opened this issue on Apr 17, 2009 · 36 posts
SSAfam1 posted Fri, 17 April 2009 at 3:04 PM
I brought the top edges in as suggested.
Hmm, as far as the bum, other than smoothing...the only other thing I did was to select more than one vertical line (started from one side and went to the other) then Vertex Modeling---->Connect.
I'm following the video Pants tutorial by JGreenlees. Wonderful tut!
Trekkkiegrl---I can UV map in Hex? I won't need UVMapper? Is it easier?