Forum: Poser - OFFICIAL


Subject: Anisotropic node

ice-boy opened this issue on Mar 14, 2009 · 121 posts


bagginsbill posted Fri, 17 April 2009 at 5:55 PM

You make me laugh out loud.

OK here's a hint. I use a Fractal_Sum to make long tiny grooves, too small for bump but visible anyway. I drive the Anisotropic with this. Only works if all the hairs are in the same direction, i.e. vertical or horizontal. This is my definition of a good hair UV - all hairs in the same direction ON THE UV MAP, so procedurals can do their job.

Kozaburo did not do this so I don't like his UV maps. Some are horizontal, some vertical, in the same map. He did this to use space.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)