crocodilian opened this issue on Apr 17, 2009 ยท 10 posts
momodot posted Sat, 18 April 2009 at 11:06 AM
Even worse are items in the RMP like "Nurbia" which had welded edges that caused the planes which were not backside or otherwise un-renderable to render with inverted shading... spent hours with the grouping tool and UVmapper trying to unweld vertices and flip normals to make that thing renderable but the results still look like hell.
All props sold as Poser-ready should have beveled edges, sensible grouping and materials, reasonable UVs.
I am amazed by the hi-poly furnture put up for sale that looks like it is upholstered in cardboard! Yes, bevel the edges, use the Morph Brush to create some sag and variation... add piping and seams to the modeling. Maybe look at some real world designs to come up with plausible styling and construction.
Also it seems none of the new generation 4 clothing I see these days has seams modeled or displaced on them... it all looks cut from those new seamless cast body suits used in Olympic swimming now. I have only seen one Poser clothing maker whose modeling and UV mapping simulates the patterns used in making real clothes... the form built out of pannels rather than 'painted on' the figure mesh.