realsurf opened this issue on Apr 18, 2009 · 48 posts
JoePublic posted Sat, 18 April 2009 at 8:56 PM
So, what momodot said: Start with an "old" texture with lots of tonal variation and burned in highlights which was made before we had the wonders of IBL-light and 200-node skin shaders.
The Z-Toon technique might also help to get a painterly look.
(See pic)