bagginsbill opened this issue on Apr 23, 2008 ยท 2832 posts
templargfx posted Sun, 19 April 2009 at 5:05 AM
as to the question about lighting, I used GI for this scene.
the GI sphere (read hi res sphere) was blue-grey on the bottom (road) and pale blue on the top (using a color ramp and the v variable), with a single point light giving off an extremely pale blue/almost white light at 80%
I love this skin shader
TemplarGFX
3D Hobbyist since 1996
I use poser native units