willingparticipant opened this issue on Apr 19, 2009 ยท 5 posts
willingparticipant posted Sun, 19 April 2009 at 3:09 PM
Thanks Mark,
I thought it would be something simple like that, works now. I selected 'cylindrical' under the 'UV Map' tab, I assume that's what did the trick.
Now, what exactly does the 'optimize shader' function under the view menu do?
Thanks again