ice-boy opened this issue on Mar 14, 2009 · 121 posts
RobynsVeil posted Mon, 20 April 2009 at 9:26 AM
Thanks for that node clip, there, ice-boy. Had me a bit of fun with it. First of all, I have NO blessed idea what I'm doing. I'm attempting to leverage what I think I know about shaders in building this one. Probably my first mistake, since my knowledge is still on pretty shaky pilings.
Anyway, here's the code:
addNaught = Add(0, 0)
hairTxtr = FractalSum(
.000004 * u_Texture_Coordinate(),
4 * addNaught,
4 * addNaught,
8,
.3,
.5,
.5).labelled("FractalSum")
setSpecular = Anisotropic(
hairTxtr,
4,
.5,
.22,
0,
1,
0).labelled("Anisotropic")
Not exactly your original numbers. Here's the shader in a form you're more familiar with:
...and the hair file I cobbled together quickly in the GIMP to use with Tequila Hair:
..and a piccie:
Not sure if the weird artifacts in the hair is due to the poor colourMap or if I need to muck around with the shader. Still have a long way to go with this one... but thanks for the clues, BB. Probably totally mis-using them and everything, but I'm having a great time doing it!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]