Forum: Poser - OFFICIAL


Subject: Anisotropic node

ice-boy opened this issue on Mar 14, 2009 · 121 posts


RobynsVeil posted Wed, 22 April 2009 at 9:29 PM

Too many variables. So, square position: 0,90,0. Camera: Front. Render:

Okay, am I wasting my time? Is this whole experiment bogus? It would appear that shifting the camera angle shifted the texture disruption.

I'll start over.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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[it is clear that humans have contempt for that which they do not understand] 

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