bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
ice-boy posted Thu, 23 April 2009 at 10:36 AM
if we use the eye white shader then we get this little SSS on the edges. but when the eye is in the shadow where there no specular is then the eye looks to red.
can we somehow make the shader that when specular is strong in the middle there is blue and on the edge red. but when the specular gets lower the eye gets more blue?
less specular more blue?