Forum: Poser - OFFICIAL


Subject: scene content ideas : Last stand of the Ultramarines

templargfx opened this issue on Apr 22, 2009 · 28 posts


templargfx posted Thu, 23 April 2009 at 6:26 PM

as I rendered this one at full res (2560x1024) the compression is a little shocking in order to get it on the forum. CLICK to ENLARGE

thanks for all the great feedback, I have taken much of what you have suggested and created a new test render.

the final render will have Depth of Field, which will help keep the focus at the front, I will also enhance the DOF in post.

this quick render is at full resolution. the lighting is still terrible, to harsh and colorless.

I agree totally on the poses, most are default poses, and I do intend to go over each figure and give them more fluid poses, my first step was to build the entire scene, that way I can setup there poses knowing exactly what is around them.

one of the last things I plan to do is add rocks,grass,dead plants, craters, dirt/dust and whatnot on the background and groundplane to detail it up.

I need to change the material on the ruined arches, its too dark and plain. I may need to UV map the model and create some textures for it.

I've added some drop-pods to the background, and did some hasty and quick postwork to patch the sky with laser fire and an explosion. obviously the postwork in this image is quick and NOT the quality of the final LOL

the dreadnaught in the far right neets to be completely re-thought, the intention was to have it firing on the monolight with missiles and lasers, but at the moment you cannot see it enough.

the pose of the nekron and marine at the front left look good in the preview, but in render the arms look flimsy and not full of powerful struggle, so that will need to be redone.

keep the ideas/suggestions coming!

TemplarGFX
3D Hobbyist since 1996
I use poser native units

167 Car Materials for Poser