ice-boy opened this issue on Mar 14, 2009 · 121 posts
RobynsVeil posted Fri, 24 April 2009 at 7:40 AM
There appears to be some threshold where texture break up in a number of V- or U- related nodes. For instance, did:
s.alternate_diffuse = Sin(U * 500, .5) and it gave me this:
Don't blame me for the epileptic seizure, please.
Upping it to Sin(V * 10000, .5) and it gave me this:
I tried a lot of things to see if I could find that pattern. I found functions I'd never even looked at before. Keeping some of these for future reference... if I ever need astro-turf!!!
Interestingly, pushing values didn't seem to affect horizontal patterns:
s.alternate_diffuse = Cos(Cellular(Scalex = 100, Scaley = 1, Scalez = 1) * 5, 1) gave me:
s.alternate_diffuse = Cos(Cellular(Scalex = 10000, Scaley = 1, Scalez = 1) * 5, 1) gave me:
The search continues....
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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