theschell opened this issue on Mar 27, 2009 · 24 posts
theschell posted Fri, 24 April 2009 at 8:12 PM
Sorry... me again... it just also occurred to me that some of the textures in question may have been "large" because i upsize the base map... i prefer to work in highres so i can get more detail into it and the base texturemaps that hex puts out are tiny so when i apply them to an object any detail like words or print i put in either go fuzzed out or are really grainy... where as when i up size i can put in fine details and have them still readable or noticeable on the finnal object... making for a nicer finish... atleast in my estimation... i had done such with my props so that they wouldn't lose detail and get grainy when viewed in close up... and that way they could be used in close-ups as well as background items... sorry.....