odf opened this issue on Oct 27, 2008 · 13933 posts
JOELGLAINE posted Sat, 25 April 2009 at 11:07 AM
I haven't tried 'tweaking' anything (in Wings3d LOLOL) in a while, let me know how that works.
I read through the Bolzemann FACS system. It wasn't THAT boring, but it's more for AI interaction between people and real-time computer interactions (Something I helped with on the Isaac and Longhorn systems. Meh.) so I was already mostly aware and familiar with the sytemology of the basics.
For Poser and other applications, it's unneeded and to complicated to implement. The more piecemeal system that most figures use is apparently fine in most cases.
The only figures with any implementation of a system similiar to this is R-Man by Patorak and Eszter by Digicalemero.
Individual emotions could be dialed in in various levels to get full face expressions unlike anything else. The implementation of these new systems was without much HOOHAH or notice and these experiments have faded from view. Unfortunately.
I have copies of both and feel lucky to have them. Most of the Poser public could have cared less. That one system is superior to the other is argueable at present. The piecemeal system of facial morphs IS easier to MAKE, but does affect less of the face.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!