thekingtut opened this issue on Mar 17, 2009 · 8 posts
Khory_D posted Wed, 29 April 2009 at 1:28 AM
Is that the whole "shader" /"shader preset" confusion again?. Shaders are written to take advantage of some or all of the potential capabilities of Studio ( or what ever). Think script that opens up hidden capabilities in Studio. Shader presets take advantage of the capabilities that have been added by the shader. You don't need to learn to code to use one of the many shaders already created for studio and you sure don't need any advanced experience to use a preset. A preset is like a mat file but can be applied to any surface.
Aside from the surface options already available in daz (there are scads of studio presets that don't require any extra shaders) there are several other free or pay for shaders that will let you create your own presets or use some one else's.
There is a free shader from Daz that adds Sub Surface Scattering, toon, and a second specularity- http://free.daz3d.com/free_weekly/detail.php?free_id=249
Pendragon has a free shader- http://www.arthurs-cgi-corner.net/3D/downloads/downloads.html
Daz sells some as well-
The Human surface shader, which is for more than just humans (skin) and I think the easiest to of the more complex ones.
http://www.daz3d.com/i/3d-models/-/elite-human-surface?item=7412&_m=d
PWSurface 2
http://www.daz3d.com/i/3d-models/-/pwsurface-2?item=8258&_m=d
There are more but I freely admit that after 2 in the morning I start getting lazy.
www.Calida3d.com
Daz studio and Poser content creators