fiction2002 opened this issue on Apr 29, 2009 ยท 15 posts
wdupre posted Wed, 29 April 2009 at 8:49 PM
yep you need to use spherical falloff zones to limit the area of influence there are two falloff zones just like with the angles everything inclosed in the green sphere is influenced at 100% and everything in the red zone is influenced from 100% at the edge of the green zone to zero percent at the edge of the red zone. this system replaces weight mapping, which is what the higher end suites like Maya use.