theschell opened this issue on Mar 27, 2009 · 24 posts
theschell posted Thu, 30 April 2009 at 4:24 PM
Okay... here's what i have so far..
I finnally got to see what you were all talking about with the colours.... and have had the chance to try and figure out the prob... i beleive, after looking at some different formats of cr2 and the daz surfaces listings, that the problem lies with the cr2 format and the way daz handles colours... in daz all my items display as they should... colours and all... and when a friend of mine loaded them in to poser for me yesturday the diffuse, specular, and ambient colours were messed up... but the objects themselves loaded just fine with the textures in place as they should and it was just a matter of hitting the poser surfaces tab and correcting the colours which took about 2 seconds... lol...
Anyways.. BeyondVR has kindly agreed to test a new sample cr2 for me to see if it fixes the problem with the colours... in the mean time.. i'd set the diffuse to a light grey, the specular to white, and the ambient to black when i'd modeled them... and that was how they were when i loaded them back in from the cr2's in daz... also those were the settings i used when i did the renders for the example pics that i posted with my items on sharecg... it gave a semi-glossy finish that worked well to simulate the type of paint used by the military...
As for doing them as pp2's... i can't as i'd said already... so untill i have that ability i will have to continue using cr2's for my freebies... sorry guys... when i have the ability for poser props instead of figures i'll probably redo them... but the best i can do for now is when i know that the new cr2's will fix the probs with the colours i can post a set of corrected cr2's that will atleast resolve that problem and will let everyone know if that is the case... be fore-warned that i do work in a larger size texture map as i prefer working in highrez for extra detailing... lol...
i will probably follow up on the idea of making it so the bombs can be made to appear dropped... it's a good idea and ty Antonia... i like it... i also plan on doing some more weapons sets at some point... so that various armaments load-outs can be added... instead of just bombs or a drop-tank...
I also looked into the names of the surfaces... i can't rename them... or if i can i haven't a clue how... in the programs i use... i know in daz i can't at all.. and it labels everything as "default whatever" and in hex it just asigns a number to the surface(s)... the only way i've found to change this at this point is for me to manually edit the obj's in a text editor and rename the usemtl headings in the object itself... which is gonna be time consuming as hck in some of them... and i only discovered by accident a couple of days ago that i could even do that much...
The textures for all my items should have been all in one folder in runtime > textures > Maps... the folder "maps" is the default one that daz creates when exporting the textures applied to an object when you export it... i left it by title as it was and continued using it for simplicity so i could easily find it if i wanted to redo or add to a texture for anything i'd created... since that's where all my textures go for anything i've done... including repaints for other peoples items or figures i'm not sure why you'd wind up with more than one folder with files of the same name... you shouldn't have... should have only been one textures folder for everything i put out.....
Anyways... i will see what i can do once i know if the new cr2's work... that will solve atleast one prob...