Forum: Blender


Subject: Cloths for Victoria.

blueblott opened this issue on May 01, 2009 ยท 8 posts


lisarichie posted Fri, 01 May 2009 at 7:58 AM

:biggrin:You have come to the right place.

Import V4 into Blender then import each clothing mesh individually for existing clothing.

Alternatively you can export a clothed model from D|S quite easily by clothing V4 and exporting the visible nodes as an .obj file.

If you choose to use the second method I recommend turning off any V4 nodes that are completely covered by the clothes to reduce the poly count of the exported object.

One difficulty you will incur on importing D|S and Poser figures into Blender is the 16 material limit per object mesh in Blender. You can circumvent this by importing the mesh using the import by materials option. This breaks the mesh into separate objects according to material group. Then you can join the separate groups according to UV map and consolidate the materials according to UV map also. It's a hassle but only has to be done once if you re-rig for Blender and save the resulting file.

My tutorial linked to in the resource sticky in this forum covers the basics of clothing creation in Blender for use in Poser and D|S.

It's not a "How to do everything clothing related tutorial". The focus is on introducing the Blender tools and work flow through creating a simple t-shirt. The techniques used are much the same for any clothing item.

Though it is a basic tutorial the information should provide a good basis that you can further refine to your particular projects.

If you pursue this and have any questions feel free to PM me.