Forum: Poser - OFFICIAL


Subject: Creating conforming hair

Believable3D opened this issue on Apr 06, 2009 ยท 23 posts


DarkEdge posted Sat, 02 May 2009 at 8:59 AM

Believable3d, The most common method is to use splines. Here I have 3 splines attached and then cross stiched and made into a polygon (depending on your modeling program you will have different tool names but the process will be simular). Once it's a polygon then you can sub-divide, twist and manipulate it to your hearts content. Usually the hair will consist of several of these seperate poly pieces (15-30 lets say). Then you can make some of them morphable for a wind blown look.

Hope this helps

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