blueblott opened this issue on May 01, 2009 ยท 8 posts
lisarichie posted Sun, 03 May 2009 at 8:11 AM
The eyes are easy enough to fix.
Go into the materials tab, in the texture slot replace the map with the correct one.
Blender may have dropped the some materials so you may have to create new materials to make this work. Remember that Blender has a 16 material limit per object so if you import an object with more than 16 material zones something is going to be clipped.
You have to manually adjust the alpha for any transmapped areas like the eyelashes.
Yes, you will have to rig for animation in Blender. I would use the Collada importer to bring the V4 armature into Blender to simplify the process.:biggrin:
The collada importer script available at the following link works but you will have to do a little tweaking before binding the mesh to the skeleton.
teraapi.com/collada4blender/index.htm
Here's a link to some rigging info that will get good results. [
kokcito.tk/tut/rig1.html](http://kokcito.tk/tut/rig1.html)
There is more rigging info on BlenderGroupie
blendergroupie.blip.tv/#729604
If you haven't rigged in Blender before watching the ManCandy vids will be a big help.