IsaoShi opened this issue on May 05, 2009 · 19 posts
IsaoShi posted Tue, 05 May 2009 at 8:38 AM
Attached Link: http://dreamslayervisions.com/forum/index.php?action=store;sa=view;id=49
Hello peeps... *waves*... thanks for your replies!@Acadia: There's a link to it in Ladonna's Rendo freestuff, but the above link goes directly to the site where you end up. (Free site registration is required). if you get it, and if I figure out this texturing problem, I'll let you know. No... I mean when I figure it out!
@Raven: I did try adjusting the U and V scaling on the new material group, and that's when I got the horrible banding effects (see above), well before the scaling was anything like correct. So in the end I abandoned that idea. Maybe I need to explore this avenue with a bit more patience.
(edit: actually I think that image was when I was experimenting with UV but before I created the separate material group.. hence the banding on the main part of the wall as well).
@pgmeri01: I'm using Poser - that's why I'm asking the question in this forum! ;O)
In the original model, both parts of the wall were in the same material group with the same shader, but I made a new material group for the top part.
I wonder..... does the top part of the wall being a single large polygon influence the way the texture shows up? Something to do with mip-mapping during the render, maybe? I'm wondering if placing a hi-res square in front of that part of the wall and texturing that instead would do the trick. I'll try it when I get home.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)