IsaoShi opened this issue on May 05, 2009 · 19 posts
3-d-c posted Tue, 05 May 2009 at 8:44 AM
i guess thats what it is, IsaoShi. The Polygon hasnt been remapped in its UV coordinates and therefore stretches the image to a wide map. I guess your way of approaching is probably ok.
If you create a new group, assing a new material set, copy the old shader and paste it to the material and then play with the U/V scale. that might help.
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