IsaoShi opened this issue on May 05, 2009 · 19 posts
bagginsbill posted Tue, 05 May 2009 at 11:51 AM
If I had time I'd download and check this out myself, but I don't.
I often see freebies with inconsistent UV mapping scale, which could be the problem here. It would help to understand the UV density better. Could you make a simple checkerboard texture image and apply it and render so we can see if there is a UV scale inconsistency?
If there is, you have two choices - remap the props or abandon UV based patterns altogether and go with procedurals driven by model coordinates or world coordinates. Model/world coordinate based patterns can be applied without much difficulty, but I generally find it better to start with good UV coordinates. For cloth type materials, its easier to work with UV coordinates, even if you intend to use a procedural pattern generator, such as my Loom.
Once we understand what we're dealing with, then it will be easier to suggest how to proceed.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)