Forum: Poser - OFFICIAL


Subject: Help with wall textures, please...

IsaoShi opened this issue on May 05, 2009 · 19 posts


bagginsbill posted Tue, 05 May 2009 at 5:26 PM

Aaaa hah. Houston, we have a problem.

OK that is classic noobish UV mapping there. I've never seen it this bad on a hard prop. I've seen crap like that on clothing, but not simple walls. Wow.

So you can see that the U scale and V scale on various areas do not agree as to aspect ratio or overall scale. There are 4 different densities as far as I can see. (Nice AO render job there, BTW).

So we have three choices:

  1. Remap all those areas

  2. Abandon UV-based techniques. Using an image texture will become tricky then but it can be done. The issue here with procedural techniques is they are 3-D, but we really want a 2-D pattern here. 2-D is much easier with a proper UV map, even for procedurals such as my Loom.

  3. Hide that crap and add new polygons (wall sections) that you design to do the job right.

Which way? I can't help with UV mapping - never done it except when I procedurally generate geometry using a script. (Geomatic - never released it - similar to matmatic, but it generates 3D geometry and matching UV coordinates using scripts.)


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