Forum: Poser - OFFICIAL


Subject: animating without limits using IK problem..

cortic opened this issue on May 05, 2009 · 7 posts


cortic posted Wed, 06 May 2009 at 4:39 AM

sixus1 - The legs only have three joints and they are acting in the same weird way as the arms, i have poser 7, not sure if it has animation layers, but I will look into it.

**drapak12 - **  If you mean to animation without IK, then its 5 times the work, if you mean to position the arms with IK then remove IK then the positions are messed up for some reason.

**Miss Nancy - **   I've animated before and find 20 - 40 frames between key frames adequate to create the animation, usually needs correcting and examination of the graphs to the joints but I've always felt it was a good start to set out an animation.  The problem here is that even on the key frames the position of the hands / feet are not saved as I have positioned them.  onslaught is not a free character, bought it from Daz.

Took IK off to examine the joints more closely and have discovered a few bits I did not notice before.  Say I grab the right shin and 'bend' it, there are 3 little objects called the 'kneeTrans', 'KneeCrank' and 'KneeCCrank' that rotate when I move the shin, to give the impression of gears turning.  Similar objects in the arms.  Since I have not put these in the IK and there does not seem to be any controls for them could they be messing up the movement of the arms / legs?  I mean they must be a part of the thigh and hooked into the movement of the shin...