Forum: DAZ|Studio


Subject: Applying materials, shaders in DAZ

inonit opened this issue on May 06, 2009 · 7 posts


JenX posted Wed, 06 May 2009 at 1:15 PM

I would, as a general habit, UV map your object, especially if you plan to redistribute it in free or for profit formats.  It'll make it easier, especially if you, down the road, want to use a painted texture map rather than procedural shaders.
As for if it's necessary...I don't know :(  Hopefully, someone who knows will be around shortly :)

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