odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Wed, 06 May 2009 at 9:15 PM Online Now!
Quote - Hi odf,
What if you crease (hard edge) the morphed figure befor you divide the mesh to the high poly? Then couldn't you use kawekis morpher to match the vertex order to your unmorphed high poly mesh?
Hope that made sense.
Yep, that's pretty much the plan. Step 1: apply the low-poly morph to the original version of the mesh that still has the hard edges preserved - Step 2: subdivide the result - Step 3: apply the subdivided morph to the high-poly mesh.
Only that I don't use Kawecki's program. I have my own code for matching the vertex order and for subdividing, so I can do it all in one go. All I need to do is add a line or two to the main script.
Maybe it's not really that awkward. As I mentioned some time ago, there will basically be three versions of the mesh: the high-poly version with the hard edges removed and two low-poly versions - one with hard edges intact for D|S and one with hard edges removed for Poser. So once I tell the script where those are, I can just go and batch-convert my morphs very easily.
-- I'm not mad at you, just Westphalian.